Official site of Syrtis War Stalkers clan @ Syrtis realm @ Haven world @ Champions of Regnum MMO game

Saturday, September 17, 2011

NGD and Regnum Online: past, present, and future

Few days ago an interesting NGD Studios’ Andrés Chilkowski on Bunch of Heroes, Regnum Online & Designing Game Engines interview with Andrés Chilkowski, one of the members of NGD’s management team, has been published. And, now we can clarify some historical details about both Regnum Online game and NGD Studios company, which created this wonderful game.

So, short story is next. They had started a game development in 2002 with only 20.000 dollars and with only 7 people, in Buenos Aires, Argentina, and wanted to have beta version in 6 months, but in almost 5 years later they launched Regnum Online.

Right now NGD has 35 people working on various projects including Bunch of Heroes and Regnum Online games.

For Regnum Online game they are using own NG3D proprietary game engine, but have other game engines. Bunch of Heroes game was built using a new Perfection engine developed by Leonardo Benaducci. And, currently they "are halfway through the development of our third Engine code named Crush".

Approx 1,000,000 subscribers played NGD’s first major release of Regnum Online. On their hard development way they passed such early stages as "the servers would crash with more than 100 users online" and "2 years to make it work as a business -optimizing the premium items and monetization". So, current status is declared as: "game is just now reaching our original vision as we are continuously adding new features every month", and, it smells mature and sounds good! :-)

Among future NGD plans they "plan to continue working on it [i. e. Regnum Online] for another decade if we can", plus "have already started working on a prototype of our next big MMO", and ... now surprise: premier of their new Bunch of Heroes game for PC will be ... yep, just in 4 days, on September 21, 2011!
New Castle, Coming to Regnum Online Next Update
UPDATED (2011/09/22): also, see another interview here.

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